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MobileSyrup: How did you land on the premise of this big UNSC/Banished battle having happened while Chief was out of commission, and then the player lands on Zeta Halo to figure out what happened with that and Cortana through core story moments and environmental storytelling? Having all of that happen between 5 and Infinite feels like a bold choice. With that in mind, MobileSyrup sat down with two of the key developers of the campaign, who discussed how Infinite offers player freedom, the design philosophy of the Grappleshot, improving boss fights and more. In particular, Infinite introduces a semi-open-world setting in which the Chief can take approach main and story missions in many different ways.
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While Infinite takes many visual and thematic inspirations from 2001’s Halo: Combat Evolved, the game also makes significant changes to the tried-but-true Halo formula. Picking up 18 months after the events of 2015’s Halo 5: Guardians, Infinite‘s story follows longtime Halo hero Master Chief as he awakens to fight the aliens known as The Banished on the mysterious ‘Zeta Halo’ ringworld.Īlong the way, he’ll uncover what happened to United Nations Space Command (UNSC) and, more importantly to him, his old AI friend, Cortana. It was a big way to celebrate the iconic sci-fi series’ 20th anniversary, but it also meant that half the game - the campaign - was still to come in December.
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Last month, Xbox made the surprise move to release the full multiplayer suite for developer 343 Industries’ Halo Infinite a few weeks early.